Safety

Boosting vs Smurfing vs Buying an Account: What's the Difference?

Boosting raises the rank of your own account with paid help, smurfing is a stronger player using a lower-ranked account to face weaker opponents, and buying an account means paying for someone else's already-ranked one. Riot, Blizzard, EA and Valve all forbid buying, selling or transferring accounts, and buying is the riskiest of the three because the account was never yours under the publisher's terms. Smurfing is the grayest: Riot allows self-leveled alternate accounts but penalizes alts used to beat weaker players or to carry others. This guide defines each one, sets out what the terms say, compares the risks and covers safer options.

Checked against the Riot Games, Blizzard, EA and Steam user agreements, Riot's Community Pact, the League of Legends penalty FAQ and Riot's Vanguard anti-boost post on November 12, 2026.

What is the difference between boosting, smurfing and buying an account?

It comes down to whose account it is and who is playing on it.

Whose accountWho playsMain goal
BoostingYoursA booster, alone (solo) or with you (duo)Raise your rank
SmurfingThe smurf's second account, or one they bought or borrowedA player much better than the account's rankBeat weaker players, or carry someone else
Buying an accountSomeone else's, sold to youYouSkip the climb, or get skins and a rank at once

The three overlap in practice. Boosting services often run duo orders from smurf accounts, and many smurf accounts are bought. Riot's Community Pact reflects that by listing buying accounts, deranking and account sharing as ways people smurf.

Is smurfing against the rules?

Owning a second account isn't against Riot's rules, but using one to play against much weaker opponents, or to carry someone, is. Riot says having more than one account is fine on its own, and treats smurfing as rank manipulation.

Riot's League of Legends penalty FAQ draws the line clearly. An alternate account is acceptable if you created and leveled it yourself, placed honestly, never share it and don't use it to manipulate rank. Riot's September 2026 Vanguard post adds that alts kept for practicing new champions, protecting a main's peak rank or playing anonymously aren't targeted, while bought accounts and accounts used to dodge penalties or boost are.

Other publishers say less. Blizzard's EULA doesn't use the word smurfing, but it bans account sharing and account trading, which covers the usual ways smurf accounts are obtained and passed around. If you keep an alt, level it yourself and play it at its real level.

Is buying a game account allowed?

No. Every major publisher's terms prohibit buying, selling or transferring accounts, and none of them recognize a sale made outside their own systems.

PublisherWhat the terms say about account trading
Riot GamesYou may not sell, transfer or let anyone else access your account. Riot also states that it owns all rights in the account, not the player.
BlizzardBuying, selling, gifting or trading an account is prohibited, an attempt is void and can forfeit the account, and Blizzard doesn't recognize account transfers.
EAYour account is yours and not for sharing, and the rules forbid taking part in account buying or selling.
Valve (Steam)Your Steam account is strictly personal and can't be sold, transferred or shared.

Because the sale is void under these terms, a buyer has no standing with the publisher. If the account is banned or taken back, there's nobody official to complain to, and the seller usually isn't reachable either.

What happens to bought accounts?

Publishers treat them as a priority target. Riot's League of Legends FAQ says a purchased account will almost certainly be banned, and its Vanguard post says bought accounts are banned permanently rather than suspended.

The damage doesn't always stay on the bought account. Since November 19, 2025, Riot applies penalties across every account it confidently attributes to the same person, so a ban can reach your main. The same FAQ warns that spreading your play across several accounts, some bought or shared, raises the chance of all of them being banned.

There's a second way to lose a bought account: the seller or original owner gets it back. Players commonly report sellers recovering sold accounts through the publisher's account recovery, since the original email, payment records and identity are still on file. The publisher won't take the buyer's side, because the buyer was never the recognized owner.

How do publishers spot smurfs and bought accounts?

They look for accounts that seem to change hands and for players performing far above the rating the account should have. Full methods aren't published, but Riot has described the main signals.

  • A sudden change of owner: Riot's Vanguard post describes flagging an account that starts playing from a different location at a much higher skill level than before.
  • Carrying patterns: accounts that repeatedly queue with lower-rated players who are being carried are flagged, and those players can lose the rank they gained.
  • Rating mismatch: Riot measures how fair a match is by comparing each player's rating on the account in use with the rating of their highest account, so a strong player on a low account stands out.
  • Sudden MMR jumps: the League of Legends penalty FAQ says enforcement is based on account MMR rather than displayed rank, with short, unusual climbs treated as a sign of boosting or manipulation.
  • Time spent per account: the same FAQ says enforcement weighs how much you play each account, which is why rotating evenly across bought or shared accounts is risky.

Shared connections alone don't trigger action. Riot says a shared IP address isn't enough, and that internet cafes and shared household PCs are judged on several signals together.

Is it okay to play on a friend's or sibling's account?

Occasionally and outside ranked, Riot is relaxed about it; for ranked climbing, no. Sharing still breaks the terms, but Riot's League of Legends FAQ is open about where it focuses enforcement.

  • A one-off shared normal game or TFT match will likely go unpunished.
  • Old sharing with a sibling or friend is usually fine if no ranked manipulation happened, and once you each have your own account you're generally safe as long as you don't play ranked on each other's.
  • Using a friend's account as a casual alt for normals, other modes or TFT is acceptable; using it to boost or manipulate rank will likely get it banned.
  • Taking over a friend's old account as your main is risky if its MMR was much lower than yours and you raised it sharply within the past year, because that pattern looks like a boost.

Other publishers haven't published this kind of detail, so outside Riot's games the safe reading of the terms is the strict one: one account, one person.

Which one carries the most risk?

Buying an account is the riskiest, a solo boost comes next, and an honestly played alt carries the least account risk of the three. Coaching carries none.

OptionRisk to your moneyRisk to the accountRisk to your other accounts
Buying an accountHigh: it can be banned or reclaimed, with no refundHigh: Riot permanently bans bought accounts it detectsPossible through penalty linking
Solo boostMedium: depends on the site's refund policySuspension and rank reversal if detected; theft if the login leaksPossible through penalty linking
Duo boostMedium: depends on the site's refund policyRank reversal if treated as hitchhiking; no login sharedLower
Self-leveled alt, played honestlyNoneLow under Riot's rulesNone
CoachingOnly the feeNoneNone

The duo row deserves a caution. Riot's Vanguard post lists paying boosters to queue with you on smurfs among the behaviors that lead to suspension and rank removal, so duo is safer for your login but not free of penalty risk. Duo vs Solo Boosting compares the two order types, and Is Boosting Bannable? covers the ban risk game by game.

Why do people buy accounts instead of boosting?

Speed and content. A ready account comes with its rank, sometimes with skins or a ranked reward already earned, and there's no waiting for an order to finish.

Those advantages don't hold up well. The rank on a bought account was earned by someone else, so you face the same problem as a large boost: hidden MMR puts you in games you can't win often enough to stay. The skins and rewards vanish with the account if it's banned or reclaimed. A boost on your own account at least leaves you with the account, its history and everything you bought on it.

What are the safer alternatives?

Climb your own account, with coaching if you're stuck, and keep any alt self-leveled. If you still want paid help with rank, a small duo order on your own account is the lowest-risk form of boosting.

  • Coaching has no account risk under any publisher's terms. Boosting vs Coaching explains when it beats a boost.
  • A self-made alt lets you practice new roles or play with lower-ranked friends, as long as you place honestly and never share it.
  • A small duo boost keeps your login private and the account yours, though it still breaks most terms.
  • Skip bought accounts you plan to keep. If you're tempted by one, compare boosting services in the site rankings instead, where safety carries the most weight.

FAQ

Is smurfing the same as boosting?

No. Smurfing is a strong player on a lower-ranked account; boosting is raising someone's own account with paid help. They overlap when a booster uses a smurf to carry a customer in duo.

Is it illegal to buy a game account?

In most places it isn't a crime, but it breaks the publisher's terms, which treat the sale as void. You get no protection from the publisher if the account is banned or reclaimed.

Can a bought account be taken back by the seller?

Yes, and players commonly report it. The original owner's details stay on file, so they can use account recovery, and the publisher won't recognize your purchase.

Will buying an account get my main banned?

It can. Riot links penalties across all accounts it attributes to the same person, and frequent play on bought accounts raises the risk to every account you use.

Is having a second account allowed?

In Riot's games, yes, if you create and level it yourself, place honestly, never share it and don't use it to manipulate rank. Using it to stomp lower ranks or boost friends is smurfing.

Which is safest: boosting, smurfing or buying an account?

Coaching is the only option with no account risk. Of the three, buying an account is the riskiest, while a duo boost or an honestly played alt carries the least.